Overview Series – Module 2
Most flight sim enthusiasts enjoy flying different flight sim aircraft on a regular business. For them a new aircraft is as simple as downloading a free model or purchasing a aircraft from an online store. This desire for new and exciting products is what makes the flight sim development community a viable concept. Some enthusiast go even further and decide to develop their own aircraft, scenery or other assets. This desire is often followed by bewilderment when they begin to see all the steps needed to complete a X-Plane plugin.
Module 2 of the series continues to walk through the steps needed to research a potential product and then find technical documents and other materials needed during the creative process. The model also briefly considers avoiding legal constraints and determining the final production scope of your project.
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